Skip to content
Traits

VV: Ultimatum Traits

Traits can now publish a real keep-or-reroll shortlist, the Mask Pop lock warning, and path-specific trap traits without pretending the entire trait table is solved.

Sponsored content-page lead banner

Best traits to keep

Start here if the real question is whether this Hollow setup is worth protecting.
  • - Energized
  • - Exo
  • - Iron Defense
  • - Giant

Traits to reroll

Known trap outcomes matter just as much as the keep list.
  • - Hollow Tail unless you are explicitly committing to Kido-oriented value.
  • - Arrow-buffing traits on Hollow or any non-Quincy plan.
Traits Tool

Trait Keep / Reroll Selector

Use this first if the real question is whether the current Hollow trait shell is keepable, fixable, or already too expensive to keep forcing.
Which Hollow variant are you on?
How good is the trait shell right now?
Have you already crossed Mask Pop?
How much route risk is acceptable?
Recommended call
Wait and fix it

The route is not dead yet, but it still needs a cleaner trait-step verdict before deeper optimization makes sense.

  • - Why it fits: Unclear variant or trait quality usually means the best next move is to slow down, verify the route, and clean up the Hollow shell before committing harder.
  • - Caution: Do not treat uncertainty as permission to rush into Mask Pop or a build shell you may not keep.
Best next page: Hollow

Fix this before Mask Pop

This is the one irreversible rule traits pages must hammer home.
  • - Clean weak or mismatched traits before you humanize the route.
  • - Do not argue tiny trait math while ignoring the permanent lock that matters more.
  • - If the route itself is still uncertain, solve that first before you debate marginal trait value.

Best traits by Hollow state

The useful verdict is not one fake universal table. It is whether this specific Hollow state still deserves protection.

Keep
Gorilla or Turtle plus at least one strong trait

Safest public Hollow overlap worth protecting before deeper build choices.

Open Builds

Reroll
Playable route with weak or mixed traits before Mask Pop

Fix the shell first while the route still has a cleaner correction window.

Open Hollow

Restart
Weak post-Mask-Pop shell for a low-risk player

This is the clearest cut-loss state because the easiest correction window is already gone.

Go back to Hollow

Keep now vs reroll now

Use the route-safe verdict band first, then let the selector and next-step pages sharpen the final call.

Keep
Keep now

Protect strong overlap and move the account toward a build shell instead of panic-rerolling.

Wait
Wait and verify

Unclear shells need route confirmation before you treat tiny trait debates like the main question.

Reroll
Reroll now

Use the pre-Mask-Pop correction window before weak traits become a permanent regret.

Weak outcomes that should not survive Mask Pop

This is the expensive failure state the page needs to make obvious before players hide behind sunk-cost logic.

Restart
Weak shell already behind the lock point

Do not keep feeding resources into a shell that already missed its easiest fix window.

Re-check the route

Wait
Mixed shell with uncertain upside

Slow down and compare the route against cleaner alternatives before you spend more.

Open Hollow

Sponsored traits page rectangle

What is already real

The demand is real and the keep list is now useful.
  • - Hollow traits are currently tied to Hollow progression and are repeatedly described as something you gain through devouring other Hollows.
  • - The current public shortlist for must-keep traits is Energized, Exo, Iron Defense, and Giant.
  • - Hueco Mundo purple portals are the known correction point before Mask Pop permanently changes the risk profile.

Direct Hollow answer

This page should answer keep, reroll, or fix before it drifts into background context.
  • - The current useful answer is not the full trait table. It is whether your current Hollow trait setup is worth keeping, fixing, or rerolling before Mask Pop.
  • - Best traits to keep right now are the short list players can safely act on.
  • - The most expensive mistake is not a tiny trait roll. It is crossing Mask Pop with a weak setup you could still have cleaned up earlier.

Subsystem owner

This page assumes you already stayed on Hollow long enough to reach the trait step.
  • - Trait cleanup is a subsystem decision, not the whole Hollow route verdict.
  • - Variant risk and route survival belong on the Hollow progression page first.
  • - If the route itself still feels shaky, go back before you over-optimize the trait shell.

Route owner lives elsewhere

Use this page after the route survives, not instead of the route decision.

Need the full keep-or-reroll call first? Go back to Hollow.

Reroll or avoid

Known trap outcomes are just as important as the keep list.
  • - Hollow Tail unless you are explicitly committing to Kido-oriented value.
  • - Arrow-buffing traits on Hollow or any non-Quincy plan.

Lock warnings

This is the part players regret ignoring.
  • - Fix unwanted traits at Hueco Mundo purple portals before Mask Pop.
  • - After Mask Pop, the current evidence says your Hollow trait loadout is effectively locked.
  • - Trait math can still move with hotfixes, so prioritize route-safe decisions over tiny unsourced number arguments.

Still missing

This is why the page still stops short of pretending to be complete.
  • - The complete trait table.
  • - Exact numerical bonuses for every trait.
  • - Reliable roll odds or rarity distributions.

Best next routes

Where players should go while coverage is still growing.
  • - Open /builds if you need help connecting trait choices to a full stat plan.
  • - Open /schrifts if you are comparing Hollow rerolls against Quincy progression risk.
  • - Open /wiki/factions if you are still deciding whether Hollow complexity is worth it for your first serious character.